![]() I had a 3Dfx card, and the first time I saw the accelerated version of Tomb Raider was unforgettable. It’s really quite clever, and reminds me somewhat of the early days of 3D accelerators. When executed two log files are created, one for each of those Dlls, where it gives a break down of what worked, and what didn’t, as far as API calls being intercepted. In reality, probably only two as we already know which version of DX is in use, so that would be: You only need to copy 6 Dlls into the same folder as the executable. ![]() If I had the Steam version I expect this would be straight forward. Double-click the setup.exe file to start the installation, which should. Locate the setup.exe file, right-click it and choose Run as Administrator. This should display the files on the DVD. Right-click the TRA DVD icon and choose Open from the drop-down menu. I cannot copy anything in as it reports it has no space. Insert the DVD and close the Autoplay window. - This is a new version of the Tomb Raider II EXE from Core Design. It looks like it is protected in other ways as well. Though I have seen no real improvement, possibly because they were all running pretty flat out already, and are not that demanding. I’ve tried it with three games so far, and all have worked. Note: Files are community contributed and we make no guarantees about the safety of them as per our disclaimer. This file was made by Peixoto and was originally downloaded from Mod DB (this file is no longer available on Mod DB). I can’t write files into the WindowsApps folder as its write protected. Adds widescreen support along with other changes (see readme).
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